Contributing to FAKE
Table of Content:
- Prerequisites
- Creating Pull Requests
- Contributing Documentation
- Testing Modules
- Style Guidelines
- Considerations Regarding FAKE 4
- Porting Legacy Modules to Current Version of FAKE
- Release Process
- Staging environment
- Notes for Maintainers
Thank you for your interest in contributing to FAKE! This guide explains everything you'll need to know to get started.
Before diving in, please note:
You are encouraged to improve this document by sending a pull request to the FAKE project on GitHub. If you learn
something while playing with FAKE, please record your findings here!
-
If you'd like to discuss a feature (a good idea!) or are looking for suggestions on how to to contribute:
Check the Issue list on GitHub,
Visit the Gitter room
- Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the Project shall
be under the terms and conditions of the Apache 2.0 license. See
/License.txt
for details.
Prerequisites
Before building and developing FAKE, you must:
Install F#
Linux and Mac users should install the .NET Core SDK and Mono per this guide, "Cross-Platform Development with F#".
Windows users can install Visual Studio. The Community Edition is freely available for open-source projects.
When developing on Windows, make sure to have long paths enabled (instructions available here), otherwise the test-suite will fail -- although, the build should work.
Install an Editor
For FAKE development, Visual Studio Code with Ionide is highly recommended. The following IDEs are also excellent choices:
Install FAKE
You can quickly install and use FAKE with the dotnet SDK (we use fake-cli as local tool):
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For alternative methods of installing FAKE, please see the Getting Started guide.
Creating Pull Requests
Fork the FAKE repo on GitHub.
Clone your personal fork locally.
-
Add a new git remote in order to retrieve upstream changes.
git remote add upstream https://github.com/fsprojects/FAKE.git
-
Checkout the
master
branch.git checkout master
-
To verify that everything works, build
master
via:dotnet fake build
-
Create a new feature branch.
git checkout -b myfeature
Implement your bugfix/feature.
Add a bit of documentation (see the section on Contributing Documentation).
-
Re-run the build script to confirm that all tests pass.
dotnet fake build
Commit your changes, and push them to your fork.
-
Use GitHub's UI to create a pull request. (Write "WIP" into the pull request description if it's not completely ready.)
If you need to rebase you can do:git fetch upstream git rebase upstream/master git push origin myfeature -f
The pull request will be updated automatically.
Contributing Documentation
The code for all documentation can be found in the docs
directory on GitHub.
If you find a bug or add a new feature, make sure you document it!
The documentation uses the following stack:
- TailwindCSS as a styling framework
- AlpineJS as a JS framework for adding interactivity to website
- FSDocs to generate API documentation from FAKE modules
TailwindCSS can be considered a pre step in build process, after that it will be handled to FSDocs. FSDocs is an
amazing F# Docs library
that turns Markdown files *.md
with embedded code snippets and F# script *.fsx
files containing embedded
Markdown documentation into nice HTML documentation.
The docs
directory is first built using NPM by running the command npm run build
to generate styles and other files.
Next fsdocs
is called to generate the complete site and API documentation. FSDocs uses template pages to generate the site.
We have two template pages:
docs/_template.html
: used for markdown files inguide
andarticles
directoriesdocs/reference/_template.html
: used in API documentation
The two templates are 90% identical, except some styles for markdown files to use TailwindCSS typography plugin.
The next part is the docs/data.json
file. This file has the navigation and content of the site. The side navigation
for guide and API Docs is built using this file. So to add new articles or modules to FAKE, this file need
to be updated to include the new module/article.
Another part is the following. If you want to modify the styles, you can run TailwindCSS dev server by navigating
to docs
directory and entering the following command in a CMD:
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Building the Documentation
To build the documentation from scratch, simply run:
|
To save time, you may skip the prerequisite build steps and run the GenerateDocs
target directly using the single target -s
switch:
|
(Note: this assumes binaries are already built and have not been modified.)
Viewing the Documentation
Running the following target spins up a webserver on localhost and opens the newly built docs in a browser window:
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Testing Modules
If you make a change to a module and would like to test it in a fake script, the easiest way to do this is to create a local nuget package and reference it in your script per the steps below:
-
Create a local nuget package for the module you've changed.
e.g: Using dotnet cli
|
dotnet pack
will create a default nuget package with version of 1.0.0 in thebin/Debug
of your project. Set an additional paket source in your build script to this directory, and require this exact version in your paket references.
e.g: If you wanted to test a local build of Fake.DotNet.NuGet
#r "paket:
source path/to/Fake.DotNet.NuGet/bin/Debug/
source https://api.nuget.org/v3/index.json
...Other Dependencies...
nuget Fake.DotNet.NuGet == 1.0.0 //" //Require version 1.0.0, which is the local build
Style Guidelines
From FAKE v6, FAKE uses Fantomas as a code formatter and style
guideline tool. The tool will be run automatically on codebase to check if any style guidelines are not
being followed. To accomplish that, the target CheckFormatting
in build.fsx
script will be run on
each build of the codebase to ensure all files follow guideline. If not, then build will fail with
instructions on what should be done to follow the guideline.
A useful way to ensure you are not waiting for build to fail when run it, is to add a GIT hook on pre-commit to run Fantomas. Please see Fantomas GIT hook documentation page. For FAKE usage, you need to run the following command:
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For development setup, we advise the following:
- When working on FAKE 5 or above, Visual Studio Code with Ionide helps a lot!
- Read the F# component design guidelines.
- Read the API Design Guidelines below.
- Add documentation for your feature
- If you add new markdown documentation, make sure to link to it from an existing site. Ideally, add it to the
- menu
- If you write API documentation but no extra markdown, please consider adding it to the menu as well.
API Design Guidelines
We've learned from our mistakes and adopted new API design guidelines. Please read them very carefully, and please ask if you don't understand any of the following rules:
[<AutoOpen>]
is no longer used-
We replace
<verb><module>
functions with<module>.<verb>
- Use Verbs as much as possible for functions
- In order to have a more consistent API, we propose to always use camelCase naming for functions
- For historic reasons, we allow constants and values in PascalCase. (They will not have a "verb" as they don't do anything)
If we provide optional parameters (via
static member
), we use PascalCase as well (Example:Shell
-module)
-
We assume the caller is not opening the module but only the global namespaces
Fake.Core
,Fake.IO
, ... and make sure the code looks nice and structured on the caller side. -
For compatibility reasons (migration from legacy), we assume the user doesn't open the global
Fake
namespace.-> This means we don't add anything in there in the new API.
-
Old APIs are marked as Obsolete with a link (hint) to the new API location. We use codes to make explicit
- FAKE0001 for moving part from one Module to another
- FAKE0002 for removed API we don't know who is using it and how => please open an issue if you use it
- FAKE0003 for API that is no more accessible (basically became internal) => please open an issue if you use it
- FAKE0004 for API not yet migrated, waiting for your contribution
Operators are opened seperatly with a separate
Operators
moduleWe avoid the
Helpers
suffix (because we now expect users to write<module>.<function>
)We generally use the
[<RequireQualifiedAccess>]
attribute on modules.
Considerations Regarding FAKE 4
- Fake 4 (FakeLib) is in maintenance mode. Therefore new features need to be at least available as a new FAKE 5 and above module
- (that might mean that the old module needs to be migrated as part of the PR).
-
Fake 4 still allows hotfixes. Please send the PR against the hotfix_fake4 branch.
It would be helpful if a second PR against
master
is sent that merges the hotfix intomaster
- and adds the hotfix to the FAKE 5 and above code as well.
Porting Legacy Modules to Current Version of FAKE
As mentioned in the Fake 5 and above learn more section, we could use your help porting modules to FAKE 5. To save you from some pitfalls, this section provides a working approach to migrating modules.
Try the following:
- Copy one of the existing netcore projects and edit the project file by hand (rename)
- Copy the old implementation files from
src/app/FakeLib
to/src/app/Fake.<ModuleType>.<Name>
(update project file again if required) - (Optionally, there is no need for new stuff to appear in FakeLib at this point) Reference the new files in FakeLib (again updating
FakeLib.fsproj
by hand to properly reference the stuff) - Open
Fake.sln
, add the project and go from there. - Once stuff compiles in the (
Fake.sln
) solution you are usually good to go. Let us know if you struggle at this point (in the PR or a new issue). - Add the info about the new module to the
dotnetAssemblyInfos
variable inbuild.fsx
. From this point on the build script will let you know if anything is missing. Again, if you have problems let us know. - Mark the old module with the
Obsolete
attribute. - Test everything with a full
dotnet fake build
These steps will ensure:
- People using the NuGet package will get the warnings to update the new API
- The new API is part of FakeLib (deprecated)
- The new API is available as separate module
Release Process
To publish a release, merge the changes to master
branch and prepare release notes in RELEASE_NOTES.md
file, and trigger the release
GitHub action providing as an input the release version.
The release process needs an admin approval, once that is approved the release action will start. FAKE release push packages to the following
registries:
- Pushing all FAKE modules to NuGet source.
- Pushing FAKE as a chocolatey package.
- Publish site to GitHub Pages.
Staging environment
In order to test and preview our changes faster, we have a fully automated release process in place. This staging environment is based on VSTS and MyGet.
If you ever need a release/bugfix, make sure to mention that in your PR. We can quickly provide a build on the following infrastructure:
- Website: https://staging.fake.build
- Chocolatey package:
choco install fake --version <version> --source https://www.myget.org/F/fake-chocolatey-vsts/api/v2
- NuGet feed: https://www.myget.org/F/fake-vsts/api/v3/index.json
- GitHub Releases: https://github.com/fake-staging/FAKE/releases (if needed)
Because of package retention policies those builds will not be available forever! We will quickly release the builds once everything works. Those bits should be considered for "unblocking"-purposes or testing only.
The release process is publicly available as well.
Notes for Maintainers
FAKE uses GitHub actions in build process. We have two GitHub actions; the build_and_test
and release
actions.
The build_and_test
action is the action triggered on PRs and pushes to master
branch. To validate changes
in a PR.
The release
action is responsible on release a new release of FAKE. It is triggered manually and needs an admin
approval be it kick-off the release process. The release
action uses API Keys to interact with services that
packages will be pushed to. These keys are hosted in production environment in GitHub repository.